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1995-02-13
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19KB
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412 lines
;
; TEST!
;
; By Dusty Bedford
;
; Home world of Beavis.
;
;Enemies Weight When MAX # OF
TROOPER 32.00 HARD_ONLY 40 ;Former Human
TROOPER 32.00 MEDIUM_AND_HARD 40 ;
TROOPER 32.00 EASY_MEDIUM_HARD 40 ;
;
SERGEANT 4.20 HARD_ONLY 20
SERGEANT 5.20 MEDIUM_AND_HARD 20 ;Former Human Sergeant
SERGEANT 6.20 EASY_MEDIUM_HARD 20 ;Former Human Sergeant
;
CHAINGUNNER 4.2 HARD_ONLY 15
CHAINGUNNER 3.2 MEDIUM_AND_HARD 8
CHAINGUNNER 2.2 EASY_MEDIUM_HARD 4
;
;
IMP 29.00 HARD_ONLY 25 ;Green Gargoyle
IMP 22.00 MEDIUM_AND_HARD 15 ;
IMP 13.00 EASY_MEDIUM_HARD 10;
;
DEMON 8.50 HARD_ONLY 12 ;Pink 2-legged BUT MUNCHER
DEMON 6.35 MEDIUM_AND_HARD 8
DEMON 4.20 4
;
SPECTRE 3.40 HARD_ONLY 12 ;Invisible 2-legged dog
SPECTRE 2.30 MEDIUM_AND_HARD 8
SPECTRE 1.20 4
;
KNIGHT 2.00 HARD_ONLY 2 ;GOOD-NIGHT!
KNIGHT 1.50 MEDIUM_AND_HARD 1
KNIGHT 1.00 1
;
ARACHNOTRON 1.50 HARD_ONLY 3 ;BABY SPIDER
;
SKULLSPITTER 2.30 HARD_ONLY 3 ;PREGNANT CACODEMON
SKULLSPITTER 1.10 MEDIUM_AND_HARD 2
;
SKELETON 1.35 HARD_ONLY 3 ;ANOREXIC AND
SKELETON 0.85 MEDIUM_ONLY 2 ;ENERGETIC SKELETON
;
MANCUBUS 1.35 HARD_ONLY 2 ;DONUT-SHOP COP
MANCUBUS 0.85 MEDIUM_AND_HARD 1 ;
MANCUBUS 0.35 EASY_MEDIUM_HARD 1 ;
;
FIRETHROWER 0.60 HARD_ONLY 1 ;BEAVIS
;
BARON 4.5 MEDIUM_AND_HARD 1
;
CACODEMON 1.30 DEAF/AMBUSH 3 ;Flying Red-Head
CACODEMON 3.30 HARD_ONLY 2
CACODEMON 2.20 MEDIUM_AND_HARD 1
CACODEMON 1.10 EASY_MEDIUM_HARD 1
;
CYBORG 0.40 HARD_ONLY 1 ;DISCO DANCER
;
FLYSKULL 3.50 HARD_ONLY 5 ;FLYING GAS-TANK
FLYSKULL 2.50 MEDIUM_AND_HARD 3 ;
FLYSKULL 1.30 EASY_MEDIUM_HARD 1 ;
;
; Weapons
;
LAUNCHER 9.0 EASY_ONLY 2 ;SO FUN!
LAUNCHER 7.0 EASY_AND_MEDIUM 1
LAUNCHER 4.0 EASY_MEDIUM_HARD 1
;
CHAINGUN 7.0 EASY_ONLY 2 ;PAIN IN SMALL DOSES
CHAINGUN 6.0 EASY_AND_MEDIUM 2
CHAINGUN 2.0 EASY_MEDIUM_HARD 2
;
SHOTGUN 3.0 EASY_ONLY 5 ;LET'S GO TO MC'DONALDS
SHOTGUN 2.0 EASY_AND_MEDIUM 3
;
SUPERSHOTGUN 1.50 EASY_ONLY 3 ;I'LL TAKE A DOUBLE-BURGER
SUPERSHOTGUN 0.75 EASY_AND_MEDIUM 2 ;CURRENTLY BANNED
SUPERSHOTGUN 0.50 EASY_MEDIUM_HARD 1 ;HAMBURGER-NIGHT SPECIAL
;
CHAINSAW 0.5 EASY_MEDIUM_HARD 1 ;DR. MENGALA
;
PLASMA 3.0 EASY_ONLY 1 ;EVEN EGON WOULD BE PROUD
PLASMA 2.0 EASY_AND_MEDIUM 1 ;OF THIS ZOMBIE-BUSTER!
PLASMA 0.75 EASY_MEDIUM_HARD 1
;
MEGABALL 1.00 EASY_AND_MEDIUM 1 ;BALL OF THEM ALL!
;
BFG9000 0.50 EASY_ONLY 1 ;B.F.G. STANDS FOR:
BFG9000 0.25 EASY_AND_MEDIUM 1 ;BIG ______ GUN
;
; Ammo
;
CLIP 2.66 EASY_ONLY 5 ;PEAS FOR THE PEA SHOOTER
CLIP 1.33 EASY_AND_MEDIUM 5
CLIP 1.00 HARD_ONLY 3
;
BULLETS 4.0 EASY_ONLY 2 ;PREFERRED BY FORMER
BULLETS 2.0 EASY_AND_MEDIUM 1 ;U.S. POST OFFICE
BULLETS 2.0 EASY_MEDIUM_HARD 1 ;WORKERS
;
SHELLS 4.0 EASY_ONLY 3 ;FEED YOUR WANG
SHELLS 2.0 EASY_AND_MEDIUM 2
SHELLS 2.0 EASY_MEDIUM_HARD 2
;
SHELLBOX 4.0 EASY_ONLY 2 ;SANTA, I WANT AN
SHELLBOX 2.0 EASY_AND_MEDIUM 1 ;AUTOMATIC SHOTGUN,
SHELLBOX 2.0 EASY_MEDIUM_HARD 1 ;RIGHT NOW!!!
;
ROCKETS 4.0 EASY_ONLY 1 ;JUST POINT AND SHOOT
ROCKETS 2.0 EASY_AND_MEDIUM 1 ;GANGBUSTERS!
ROCKETS 2.0 EASY_MEDIUM_HARD 1 ;SMELL THE BACON.
;
CELLPACK 4.0 EASY_ONLY 1 ;DEATH-MACHINE STIMPAK
CELLPACK 2.0 EASY_AND_MEDIUM 1
;
ENERCELL 2.66 EASY_ONLY 1 ;SOUNDS GREAT BUT IS
; ;KIND OF A WEAK POWER-UP
;
BACKPACK 2.50 EASY_ONLY 1 ;TRICK OR TREAT
BACKPACK 1.25 EASY_AND_MEDIUM 1 ;
BACKPACK 0.75 EASY_MEDIUM_HARD 1 ;
;
; Goodies
;
HELMET 15.0 10 ; 1% armor power-up
GARMOR 1.00 EASY_MEDIUM_HARD 1 ; Green 100% armor
BARMOR 0.50 EASY_MEDIUM 1 ; Blue 200% armor
STIMPAK 8.00 2 ; 10% health bonus
MEDIKIT 1.33 2 ; 25% health bonus
BLUEBALL 1.33 EASY_AND_MEDIUM 1 ; 200% health bonus sphere
INVISO 1.33 1 ; Partial invisibility sphere
INVULN 1.33 1 ; Invulnerability globe
;
; Obstacles
;
BARREL 26.0 30; Exploding Barrel
;
; KEYS
;
TALLREDPILLAR 5.0
SHORTREDPILLAR 2
PILLARHEART 5 1
PILLARSKULL 2
EYESYMBOL 5 1
TALLREDTORCH 5.
IMPALEDBODY2 4.0
HANGINGFT1 5.0
HANGINGFT2 5.0
HANGINGFT3 5.0
HANGINGFT4 5.0
HANGINGFT5 5.0
HANGINGKEEN 5.0 1
BURNINGBARREL 20.0 5
HANGINGFT1 5.0
PRESERVE PILLARS
PRESERVE LAMPS
;
; Threshold determines what a MEGA-GOODIE is.
; MEGA-GOODIES are used to make the level fair
; if the generator places a lot of enemies in
; the level.
;
THRESHOLD 75
;
; GLOBAL SETTINGS: AFFECTS THE ENTIRE WORLD
;
ROOMS
TELEPORT BRICK2 CEIL3_4 CEIL3_4
BUTG1 SW2SKIN 64 128
BUTGE SW1HOT 64 128
DEFDOOR BIGDOOR2
STAIRS 100
BLINKING 40
;
; BEGINNING OF ROOM SPECIFIC DEFINITIONS
;
NAME SWAZTIKA
WEIGHT 10
BUTRM BRICK2
MAXSCALE 1.00
MINSCALE 0.20
MAXLIGHT 240
MINLIGHT 140
MINHEIGHT 150
MAXHEIGHT 200
DOOR BRICK2
TELEPORT BRICK2 CEIL3_4 CEIL3_4
DEFDOOR BRICK2
FLOOR_SCHEME CEIL3_4
CEILING_SCHEME CEIL3_4
FTNDL CEIL3_4
POISON_% 20
PPWT BRICK2 ;preferred pit wall texture
PPFT LAVA3 ;preferred pit floor texture
PPCT CEIL4_3 ;preferred pit ceiling texture
PRWT BRICK2 ;door rail texture
PCWT BRICK2 ;preferred connection-room wall texture
PLST BRICK2 ;preferred connection-room lower-step texture
PUST BRICK2 ;preferred connection-room uppper-step texture
PCCT CEIL4_3 ;preferred connection-room ceiling texture
PCFT FLOOR5_4 ;preferred connection-room floor texture
;
; X Y SCALEABLE VERT
VERT -200 1000 -1 ;0
VERT 1000 1000 -1 ;0
VERT 1000 600 -1 ;0
VERT 200 600 -1 ;0
VERT 200 200 -1 ;0
VERT 1000 200 -1 ;0
VERT 1000 -1000 -1 ;0
VERT 600 -1000 -1 ;0
VERT 600 -200 -1 ;0
VERT 200 -200 -1 ;0
VERT 200 -1000 -1 ;0
VERT -1000 -1000 -1 ;0
VERT -1000 -600 -1 ;0
VERT -200 -600 -1 ;0
VERT -200 -200 -1 ;0
VERT -1000 -200 -1 ;0
VERT -1000 1000 -1 ;0
VERT -600 1000 -1 ;0
VERT -600 200 -1 ;0
VERT -200 200 -1 ;0
;
; V0 V1 TYPE MIDDLE TOP BOTTOM
LINE 0 1 -1 BRICK2 BRICK2 BRICK2
LINE 1 2 1 BRICK2 BRICK2 BRICK2
LINE 2 3 -1 BRICK2 BRICK2 BRICK2
LINE 3 4 -1 BRICK2 BRICK2 BRICK2
LINE 4 5 -1 BRICK2 BRICK2 BRICK2
LINE 5 6 -1 BRICK2 BRICK2 BRICK2
LINE 6 7 1 BRICK2 BRICK2 BRICK2
LINE 7 8 -1 BRICK2 BRICK2 BRICK2
LINE 8 9 -1 BRICK2 BRICK2 BRICK2
LINE 9 10 -1 BRICK2 BRICK2 BRICK2
LINE 10 11 -1 BRICK2 BRICK2 BRICK2
LINE 11 12 1 BRICK2 BRICK2 BRICK2
LINE 12 13 -1 BRICK2 BRICK2 BRICK2
LINE 13 14 -1 BRICK2 BRICK2 BRICK2
LINE 14 15 -1 BRICK2 BRICK2 BRICK2
LINE 15 16 -1 BRICK2 BRICK2 BRICK2
LINE 16 17 1 BRICK2 BRICK2 BRICK2
LINE 17 18 -1 BRICK2 BRICK2 BRICK2
LINE 18 19 -1 BRICK2 BRICK2 BRICK2
LINE 19 0 -1 BRICK2 BRICK2 BRICK2
END
NAME CART
MAXSCALE 1.0
MINSCALE 1.0
MAXLIGHT 255
MINLIGHT 255
MINHEIGHT 128
MAXHEIGHT 128
TELEPORT BRICK2 CEIL3_4 CEIL3_4
WEIGHT 100.0
DEFDOOR BRICK2
FLOOR_SCHEME FLOOR0_3
CEILING_SCHEME FLAT18
FTNDL CEIL3_4
POISON_% 0
PPWT BRICK2 ;preferred pit wall texture
PPFT LAVA3 ;preferred pit floor texture
PPCT CEIL4_3 ;preferred pit ceiling texture
PRWT BRICK2 ;door rail texture
PCWT BRICK2 ;preferred connection-room wall texture
PLST BRICK2 ;preferred connection-room lower-step texture
PUST BRICK2 ;preferred connection-room uppper-step texture
PCCT CEIL4_3 ;preferred connection-room ceiling texture
PCFT FLOOR5_4 ;preferred connection-room floor texture
; X Y SCALEABLE VERT#
VERT -160 160 ;0
VERT -160 320 ;1
VERT -320 320 ;2
VERT -320 160 ;3
VERT -640 160 ;4
VERT -640 640 ;5
VERT -320 640 ;6
VERT -320 480 ;7
VERT -160 480 ;8
VERT -160 864 ;9
VERT -104 920 ;10
VERT 112 920 ;11
VERT 160 856 ;12
VERT 160 480 ;13
VERT 320 480 ;14
VERT 320 640 ;15
VERT 640 640 ;16
VERT 640 160 ;17
VERT 320 160 ;18
VERT 320 320 ;19
VERT 160 320 ;20
VERT 160 160 ;21
VERT 160 -160 ;22
VERT 160 -320 ;23
VERT 320 -320 ;24
VERT 320 -160 ;25
VERT 640 -160 ;26
VERT 640 -640 ;27
VERT 320 -640 ;28
VERT 320 -480 ;29
VERT 160 -480 ;30
VERT 160 -800 ;31
VERT 88 -856 ;32
VERT -96 -856 ;33
VERT -160 -800 ;34
VERT -160 -480 ;35
VERT -320 -480 ;36
VERT -320 -640 ;37
VERT -640 -640 ;38
VERT -640 -160 ;39
VERT -320 -160 ;40
VERT -320 -320 ;41
VERT -160 -320 ;42
VERT -160 -160 ;43
LINE 0 1 -1 BRICK6 BRICK6 BRICK6 ;LineDef 0
LINE 1 2 -1 METAL2 METAL2 METAL2 ;LineDef 1
LINE 2 3 -1 METAL5 METAL5 METAL5 ;LineDef 2
LINE 3 4 -1 BRICK11 BRICK11 BRICK11 ;LineDef 3
LINE 4 5 -1 BRICK11 BRICK11 BRICK11 ;LineDef 4
LINE 5 6 -1 BRICK11 BRICK11 BRICK11 ;LineDef 5
LINE 6 7 -1 METAL5 METAL5 METAL5 ;LineDef 6
LINE 7 8 -1 METAL2 METAL2 METAL2 ;LineDef 7
LINE 8 9 -1 BRICK6 BRICK6 BRICK6 ;LineDef 8
LINE 9 10 -1 METAL2 METAL2 METAL2 ;LineDef 9
LINE 10 11 1 BRICK6 BRICK6 BRICK6 ;LineDef 10
LINE 11 12 -1 METAL2 METAL2 METAL2 ;LineDef 11
LINE 12 13 -1 BRICK6 BRICK6 BRICK6 ;LineDef 12
LINE 13 14 -1 METAL2 METAL2 METAL2 ;LineDef 13
LINE 14 15 -1 METAL5 METAL5 METAL5 ;LineDef 14
LINE 15 16 -1 BRICK11 BRICK11 BRICK11 ;LineDef 15
LINE 16 17 -1 BRICK11 BRICK11 BRICK11 ;LineDef 16
LINE 17 18 -1 BRICK11 BRICK11 BRICK11 ;LineDef 17
LINE 18 19 -1 METAL5 METAL5 METAL5 ;LineDef 18
LINE 19 20 -1 METAL2 METAL2 METAL2 ;LineDef 19
LINE 20 21 -1 BRICK6 BRICK6 BRICK6 ;LineDef 20
LINE 21 22 -1 BRICK6 BRICK6 BRICK6 ;LineDef 21
LINE 22 23 -1 BRICK6 BRICK6 BRICK6 ;LineDef 22
LINE 23 24 -1 METAL2 METAL2 METAL2 ;LineDef 23
LINE 24 25 -1 METAL5 METAL5 METAL5 ;LineDef 24
LINE 25 26 -1 BRICK11 BRICK11 BRICK11 ;LineDef 25
LINE 26 27 -1 BRICK11 BRICK11 BRICK11 ;LineDef 26
LINE 27 28 -1 BRICK11 BRICK11 BRICK11 ;LineDef 27
LINE 28 29 -1 METAL5 METAL5 METAL5 ;LineDef 28
LINE 29 30 -1 METAL2 METAL2 METAL2 ;LineDef 29
LINE 30 31 -1 BRICK6 BRICK6 BRICK6 ;LineDef 30
LINE 31 32 -1 METAL2 METAL2 METAL2 ;LineDef 31
LINE 32 33 1 BRICK6 BRICK6 BRICK6 ;LineDef 32
LINE 33 34 -1 METAL2 METAL2 METAL2 ;LineDef 33
LINE 34 35 -1 BRICK6 BRICK6 BRICK6 ;LineDef 34
LINE 35 36 -1 METAL2 METAL2 METAL2 ;LineDef 35
LINE 36 37 -1 METAL5 METAL5 METAL5 ;LineDef 36
LINE 37 38 -1 BRICK11 BRICK11 BRICK11 ;LineDef 37
LINE 38 39 -1 BRICK11 BRICK11 BRICK11 ;LineDef 38
LINE 39 40 -1 BRICK11 BRICK11 BRICK11 ;LineDef 39
LINE 40 41 -1 METAL5 METAL5 METAL5 ;LineDef 40
LINE 41 42 -1 METAL2 METAL2 METAL2 ;LineDef 41
LINE 42 43 -1 BRICK6 BRICK6 BRICK6 ;LineDef 42
LINE 43 0 -1 BRICK6 BRICK6 BRICK6 ;LineDef 43
END
ROOMS LE
DOOR BRICK2
NAME Levend
WEIGHT 30
MAXSCALE 0.30
MINSCALE 0.30
MAXLIGHT 190
MINLIGHT 120
MINHEIGHT 130
MAXHEIGHT 135
FLOOR_SCHEME CEIL3_4
CEILING_SCHEME CEIL3_4
FTNDL CEIL3_4
POISON_% 5
PPWT BRICK2 ;preferred pit wall texture
PPFT CEIL3_4 ;preferred pit floor texture
PPCT CEIL3_4 ;preferred pit ceiling texture
PRWT BRICK2 ;door rail texture
PCWT BRICK2 ;preferred connection-room wall texture
PLST BRICK2 ;preferred connection-room lower-step texture
PUST BRICK2 ;preferred connection-room uppper-step texture
PCCT CEIL3_4 ;preferred connection-room ceiling texture
PCFT CEIL3_4 ;preferred connection-room floor texture
; X Y SCALEABLE VERT#
VERT -160 320 ;0
VERT 0 320 ;1
VERT 320 320 ;2
VERT 320 160 ;3
VERT 320 -160 ;4
VERT 320 -320 ;5
VERT 160 -320 ;6
VERT -160 -320 ;7
VERT -320 -320 ;8
VERT -320 -160 ;9
VERT -320 160 ;10
VERT -320 320 ;11
LINE 0 1 -1 BRICK2 BRICK2 BRICK2
LINE 1 2 -1 BRICK2 BRICK2 BRICK2
LINE 2 3 -1 BRICK2 BRICK2 BRICK2
LINE 3 4 1 BRICK2 BRICK2 BRICK2
LINE 4 5 -1 BRICK2 BRICK2 BRICK2
LINE 5 6 -1 BRICK2 BRICK2 BRICK2
LINE 6 7 1 BRICK2 BRICK2 BRICK2
LINE 7 8 -1 BRICK2 BRICK2 BRICK2
LINE 8 9 -1 BRICK2 BRICK2 BRICK2
LINE 9 10 1 BRICK2 BRICK2 BRICK2
LINE 10 11 -1 BRICK2 BRICK2 BRICK2
LINE 11 0 -1 BRICK2 BRICK2 BRICK2
END
ROOMS